NewWardrobe: your colours, fonts and buttons

Branching scenarios your learners actually finish.

Build role-plays, case studies and interactive stories on a visual canvas, no code. Share a link, send it to your LMS or play it with a class, and see exactly where people go wrong.

No learner accounts · Any browser · SCORM & xAPI · Free in beta

Try it — a two-minute sim

Step 1

“The order arrived broken. That’s the third time this year.” The customer is typing again. What do you do first?

Write loud/Branch often/Every choice counts/Stories with teeth/Skaz/Write loud/Branch often/Every choice counts/Stories with teeth/Skaz/Write loud/Branch often/Every choice counts/Stories with teeth/Skaz/
Write loud/Branch often/Every choice counts/Stories with teeth/Skaz/Write loud/Branch often/Every choice counts/Stories with teeth/Skaz/Write loud/Branch often/Every choice counts/Stories with teeth/Skaz/

01 — The problem

Slides and quizzes don't teach decisions.

People can pass a multiple-choice test on the escalation policy and still lose the customer on Monday, because the test never made them choose under pressure and live with it. A branching scenario does: one wrong reply and the conversation is somewhere else, and they feel it.

Most teams don't build them because the tools are either a developer project or a licence and a week of training. That is the part Skaz fixes.

Who builds with it

02 — Who it is for

How it works

03 — Three moves

01

Start a story

From a blank canvas or one of nine finished templates. Type the situation, add a character, an image or a question.

02

Draw the choices

A line from any choice to what happens next. Loops, dead ends, second chances, timers: all fair game.

03

Publish & share

Hit publish and grab a link, an embed or an LMS package. Nothing for players to sign up for.

The Skaz Studio canvas: a customer-complaint scenario with a dialogue, a wheel of fortune, a frame and a note, and the dialogue open in the inspector

Everything it does, on one page

04 — The toolbox

Write the story, give the player something worth playing, get it to people, and find out what happened. Every feature fits one of those four jobs.

01

Write

Build the story on a visual canvas.

  • Visual branchingScenes and the choices between them on one canvas. Move whole branches, drop a scene into any line.
  • Characters & dialogueA cast with a portrait for every mood, talking line by line like a visual novel.
  • Variables & conditionsKeep score, remember choices, and route on what someone did twenty scenes ago.
  • Questions mid-sceneAsk anything; the answer lands in a variable and in your exports.
  • SoundAudio scenes, plus music and effects that carry across scenes.
  • Templates & AI co-writerStart from nine finished scenarios, or describe one and read the draft.

02

Play

What the player gets on the other side.

  • Choices against the clockGive a decision a timer; hesitate and the story picks for you.
  • Wheel of fortuneThe player spins, the story follows. Weighted slices, no rerolls.
  • Endings worth collectingNamed endings, and a mandala that fills in petal by petal.
  • How others choseAfter each fork, the share of players who made the same call.
  • Scenes that play themselvesA line can land and move on by itself, no button.
  • Pick up where you left offClose the tab mid-story and come back to the same scene.

03

Share

Get it in front of people, wherever they are.

  • A link, an embed, your domainPlays in any browser. Put it on your site, or on story.yoursite.com.
  • SCORM & xAPIDownload a package and upload it to your LMS like any course.
  • Jam: play as a classThe story on the big screen, the class voting from their phones.
  • Your brand, not oursA player with no trace of Skaz, on Studio and Team.
  • Sign-in & 18+ gatesAsk players to sign in, or check their age before the first scene.

04

Measure

Find out what actually happened.

  • Statistics & drop-offCompletions, endings reached, and the block where people stop.
  • Live sessionsWho is playing right now and what they have collected so far.
  • Learner reportsOne row per person: attempts, finishes, endings, last answers.
  • Exports & webhooksAnswers as a spreadsheet, the story as open JSON, each finished run posted to you.
  • Teams & client spacesEditors and viewers on your stories, filed by the client they are for.

05 — Jam

The whole class plays one story

Put the story on the big screen. Students join from their phones and vote at every decision; the majority decides where it goes next. Like a quiz game, except the answers change the plot.

  • Join with a six-digit code or a QR. No accounts, no apps.
  • You run the room: open the vote, lock the door, remove a name. You can only break a tie, never overrule the class.
  • While a vote is open, everyone sees how many voted, not for what.
  • Up to 300 players in a room, and it counts as a single play.
skaz.io/jam23 of 27 voted

482 913

The guard is asleep. The keys hang right above him.

Grab the keys
Wake him up
Pick the lock
Wait it out

06 — Characters & dialogue

Give your story a cast

Define a character once, with a name, a colour and a portrait for every mood, and bring them into any scene. The Dialogue block plays like a visual novel: one line at a time, faces changing with what they say.

  • Mark one character as the player, and their choices read as replies.
  • An angry customer looks angry; the portrait switches with the line.
  • Change a character once and every scene they appear in follows.
Captain Rook

Does anyone here know how to land a plane?

You:I once played a flight simulator.You:I've read a lot of stories.

07 — Analytics

See where they fail

A scenario is a guess until someone plays it. Every story keeps a live list of sessions and counts what matters. No analytics setup: it is just there.

  • Who started, who finished, and which ending they reached.
  • The exact block where everyone else stopped.
  • One row per learner for stories that ask players to sign in.
  • Answers as a spreadsheet, or posted to your webhook the moment a run ends.

Sessions

ActiveFinished
Reader #1042The refund call — choice madenow
Reader #1041The damaged order2 min
mira@example.comEnding — Trust kept14 min
Reader #1039The escalation31 min

68%

Reached an ending

4

Endings found

The refund call

Where they stop

A co-writer who never takes the pen

08 — AI co-writer

Staring at an empty canvas with a policy document open in the other tab? Describe the scenario you need and the co-writer drafts it, scenes, choices and the lines between them, right inside Studio. You read the draft before it lands, and every block stays yours to rewrite.

01

Ask in plain words

"A refund call that goes wrong three different ways, one of them the rep’s fault." That is the whole prompt.

02

Read the draft first

The co-writer streams back scenes, choices and transitions as a draft card. Nothing touches your canvas until you say so.

03

Apply and keep editing

Accept it and the blocks appear on the canvas, wired up and ready to rewrite. A first draft, not a black box.

Don't watch a demo. Play one.

09 — Examples

How it compares

10 — Comparison

These are all good tools, and each of them can build a branching scenario. They differ in what it costs you to get one in front of people: syntax to learn, files to host, and whether anything tells you what happened afterwards.

Skaz
BranchTrack
Articulate Storyline
Twine
Time to a first scenario
An afternoon, from a blank canvas
Quick — the tool is built for this
Days, and a desktop app to learn first
Quick, once you pick a story format
Logic and variables
Visual blocks — no syntax to learn
Variables and scoring in the interface
Triggers and variables in a panel
Macros you write by hand (Harlowe, SugarCube)
Publishing
A link we host, your own domain, an embed or an LMS package
A hosted link or an LMS package
Export a package and host it yourself
Export an HTML file and find it a home
Analytics on plays
Built in: completions, endings, where they stop
Built in
Through your LMS
None — bring your own
Collecting learner answers
Per-learner reports, spreadsheets and webhooks
In its reports
Through the LMS
Not without writing code
Accounts for learners
Never asked for, unless you ask
Depends how you share it
Usually an LMS login
None needed
Playing together in class
Jam: the class votes from their phones
Not built in
Not built in
Not built in
SCORM / xAPI export
Yes, on Studio and Team
Yes
Yes
No

Other tools change; check their sites before you decide. Pricing is left out here on purpose — ours is just below, and quoting someone else's price is a good way to quote it wrong.

11 — For schools

Nothing to review, because nothing is collected

Students open a link, or join a Jam with a code, and play. No account, no email, no real name: nothing personal about them reaches us unless you deliberately ask for it inside the scenario. That is what makes this GDPR-friendly by default, and it is why no education records are disclosed under FERPA: none are provided.

Good questions

13 — FAQ

No card. No catch. Beta access.

It's totally free(for now)

Join the beta and keep the Creator plan forever.