Update 02
Your story finally has a cast
Characters with a face for every mood, conversations told one line at a time, and choices that read as the player's own replies. Plus a full hold of things for teams and LMSs.
Now boarding
Meet the party
Define a character once in the Characters tab: a name, a colour and a portrait for every emotion. Then use them in any scene. Mark one as the player, and the choices become their lines.
Captain Rook
Flies by the seat of his pants.
Mila
Chicken or pasta. No third option.
Boris
A dragon. Flying economy.
Nana Pearl
Brought snacks. And knitting needles.
You
The player. Choices are your lines.
In flight
A scene becomes a conversation
The new Dialogue block plays visual-novel style: the background behind, the speaker's portrait in front, one line at a time. Their face changes with the line, and the player answers in their own words. Go on, answer the captain.
Does anyone here know how to land a plane?
Turbulence
A face for every mood
Baggage claim
Also on board
Final call